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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-14 20:03:28 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-14 20:03:28 +0100 |
commit | 60669b60e63532bc264ecd6d106bd15f0688a5b6 (patch) | |
tree | 71f6a0e831673f620c22975b36a395d09f091e8b /src/example | |
parent | 80851a12f73b70b6ea91444c28882d554a391182 (diff) |
adapted some files
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index cb95ede..75be7ff 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -22,7 +22,7 @@ using namespace std; int main(int argc, char * argv[]) { GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1); - Color color(255, 255, 255, 0); + Color color(255, 255, 255, 255); Sprite test_sprite = game_object.add_component<Sprite>( make_shared<Texture>("../asset/texture/img.png"), Color::get_red(), FlipSettings{false, false}); |