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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-25 20:46:32 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-25 20:46:32 +0200
commit195f7770c42aa1ed1052725dde26699d2ecc689f (patch)
tree0c0504f4750947ac158f500d6f4fff4ed83d63d8 /src/example
parente7377daf2fe3b759fbbf7e57f88c412c3b1cf011 (diff)
implement get_component for scripts
Diffstat (limited to 'src/example')
-rw-r--r--src/example/script.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp
index d0cc121..43f1c22 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -11,13 +11,17 @@
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
+#include <crepe/api/Transform.h>
using namespace crepe;
using namespace crepe::api;
using namespace std;
class MyScript : public Script {
- void update() { dbg_log("MY SCRIPT UPDATE"); }
+ void update() {
+ Transform & test = get_component<Transform>();
+ dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
+ }
};
int main() {
@@ -25,6 +29,11 @@ int main() {
cfg.log.level = util::LogLevel::TRACE;
auto obj = GameObject(0, "name", "tag", 0);
+ Point point = {
+ .x = 1.2,
+ .y = 3.4,
+ };
+ obj.add_component<Transform>(point, 0, 0);
obj.add_component<BehaviorScript>().set_script<MyScript>();
auto & sys = ScriptSystem::get_instance();