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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 14:46:30 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 14:46:30 +0100
commit65906bc4de308c5841154a3d25368ade2eb38947 (patch)
tree7d1ead30c4804f723f1e29219b5c5b879c285b0e /src/example
parent22abed597868511c595c1226e9137beca7837576 (diff)
add std::formatter for Vector2
Diffstat (limited to 'src/example')
-rw-r--r--src/example/demo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/example/demo.cpp b/src/example/demo.cpp
index 1aadc54..c0c8062 100644
--- a/src/example/demo.cpp
+++ b/src/example/demo.cpp
@@ -12,7 +12,7 @@ using namespace std;
class PlayerController : public Script {
void update() {
Rigidbody & body = get_component<Rigidbody>();
- Log::logf("linear_velocity = {{{}, {}}}", body.data.linear_velocity.x, body.data.linear_velocity.y);
+ logf("linear_velocity = {}", body.data.linear_velocity);
if (get_key_state(Keycode::SPACE)) {
body.add_force_linear({ 0, -1 });