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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 13:27:08 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 13:27:08 +0100 |
commit | 438f5301d8b14fa53fef73a4356f4a5171ac91af (patch) | |
tree | e3b0e4389c620a9b1d7224a7c390293c2ea01321 /src/example | |
parent | 644c1ee1a1f109ae293cc6b09fafe8ba8b448ff3 (diff) | |
parent | a03f90fa9bcbd5a0c5b5d1f2e50df183c7c3640c (diff) |
more WIP demo
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/demo.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/example/demo.cpp b/src/example/demo.cpp index d7adbdb..33f4d74 100644 --- a/src/example/demo.cpp +++ b/src/example/demo.cpp @@ -11,6 +11,11 @@ using namespace std; class PlayerController : public Script { void update() { + Rigidbody & body = get_component<Rigidbody>(); + + if (get_key_state(Keycode::SPACE)) { + body.add_force_linear({ 0, -1 }); + } } }; @@ -52,6 +57,9 @@ class DemoScene : public Scene { int main() { Config::get_instance() = { + .physics = { + .gravity = 20, + }, .window = { .size = {800, 800}, }, |