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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-01 14:40:48 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-01 14:40:48 +0100 | 
| commit | 83ce876b4c1b12c3654413515840f5f71907ea6c (patch) | |
| tree | 822568486d429dfd1231a971f412d1ba534b783f /src/example/script.cpp | |
| parent | b2fc208fbdb55ecc3cba59e2dd51976ce829a4be (diff) | |
| parent | 6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff) | |
Merge branch 'master' into loek/savemgr
Diffstat (limited to 'src/example/script.cpp')
| -rw-r--r-- | src/example/script.cpp | 31 | 
1 files changed, 21 insertions, 10 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp index 43f1c22..cda9591 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -17,27 +17,38 @@ using namespace crepe;  using namespace crepe::api;  using namespace std; +// Unrelated stuff that is not part of this POC +int _ = [] () { +	// Show dbg_trace() output +	auto & cfg = api::Config::get_instance(); +	cfg.log.level = util::LogLevel::TRACE; + +	return 0; // satisfy compiler +}(); + + + +// User-defined script:  class MyScript : public Script {  	void update() { +		// Retrieve component from the same GameObject this script is on  		Transform & test = get_component<Transform>();  		dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);  	}  };  int main() { -	auto & cfg = api::Config::get_instance(); -	cfg.log.level = util::LogLevel::TRACE; - +	// Create game object with Transform and BehaviorScript components  	auto obj = GameObject(0, "name", "tag", 0); -	Point point = { -		.x = 1.2, -		.y = 3.4, -	}; -	obj.add_component<Transform>(point, 0, 0); +	obj.add_component<Transform>(Point { .x = 1.2, .y = 3.4, }, 0, 0);  	obj.add_component<BehaviorScript>().set_script<MyScript>(); +	// Get ScriptSystem singleton instance (this would normally be done from the +	// game loop)  	auto & sys = ScriptSystem::get_instance(); -	sys.update(); // -> MyScript::update +	// Update all scripts. This should result in MyScript::update being called +	sys.update(); -	return 0; +	return EXIT_SUCCESS;  } +  |