diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 22:04:09 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 22:04:09 +0100 |
commit | dff52c72a9199ceea4eaf67c270916ae11238b45 (patch) | |
tree | c5d298bb0abcdece06060067789fb303e6c8897f /src/example/script.cpp | |
parent | bfb4dffccec0a902586927c41b2454c8ddacd9e3 (diff) | |
parent | 1cc120a0031cfc19c35240da8390d9129b4d75a3 (diff) |
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r-- | src/example/script.cpp | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp deleted file mode 100644 index a23295b..0000000 --- a/src/example/script.cpp +++ /dev/null @@ -1,49 +0,0 @@ -/** \file - * - * Standalone example for usage of the script component and system - */ - -#include <crepe/ComponentManager.h> -#include <crepe/system/ScriptSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/BehaviorScript.h> -#include <crepe/api/Config.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Script.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -// Unrelated stuff that is not part of this POC -int _ = []() { - // Show dbg_trace() output - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - - return 0; // satisfy compiler -}(); - -// User-defined script: -class MyScript : public Script { - void update() { - // Retrieve component from the same GameObject this script is on - Transform & test = get_component<Transform>(); - dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y); - } -}; - -int main() { - ComponentManager component_manager{}; - ScriptSystem system{component_manager}; - - // Create game object with Transform and BehaviorScript components - GameObject obj = component_manager.new_object("name"); - obj.add_component<BehaviorScript>().set_script<MyScript>(); - - // Update all scripts. This should result in MyScript::update being called - system.update(); - - return EXIT_SUCCESS; -} |