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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-23 21:15:58 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-23 21:15:58 +0200
commitb5e83d076f356c6d01b7bbc1f033db4850356c0d (patch)
treec4b11f86c6ab1685e46fab9d674377a39e612fd7 /src/example/script.cpp
parent51c8a51b53a850265955a3e4bc45b40ad3f8c477 (diff)
parent04a040e28ade412ea5b1767bf77eed3956121973 (diff)
pull origin master
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+/** \file
+ *
+ * Standalone example for usage of the script component and system
+ */
+
+#include <crepe/ComponentManager.h>
+#include <crepe/ScriptSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Script.h>
+
+using namespace crepe;
+using namespace crepe::api;
+using namespace std;
+
+class MyScript : public Script {
+ void update() { dbg_log("MY SCRIPT UPDATE"); }
+};
+
+int main() {
+ dbg_trace();
+
+ auto obj = GameObject(0, "name", "tag", 0);
+ obj.add_component<BehaviorScript>().set_script<MyScript>();
+
+ auto & sys = ScriptSystem::get_instance();
+ sys.update(); // -> MyScript::update
+
+ return 0;
+}