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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:31:05 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:31:05 +0100
commit63d50eea4e389e73e26f41452829dd48e6190c70 (patch)
tree82a8ef7a28fe7e069dbe9830adc28fd49dd85846 /src/example/script.cpp
parent06f65659fc6ffde7cabd2135040cbfbf089e5a24 (diff)
parent2585dc3cab48ccad0cfa0c63354662d656c86c46 (diff)
Merge branch 'master' of github.com:lonkaars/crepe
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r--src/example/script.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp
index cda9591..5df26e8 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -18,7 +18,7 @@ using namespace crepe::api;
using namespace std;
// Unrelated stuff that is not part of this POC
-int _ = [] () {
+int _ = []() {
// Show dbg_trace() output
auto & cfg = api::Config::get_instance();
cfg.log.level = util::LogLevel::TRACE;
@@ -26,8 +26,6 @@ int _ = [] () {
return 0; // satisfy compiler
}();
-
-
// User-defined script:
class MyScript : public Script {
void update() {
@@ -40,7 +38,12 @@ class MyScript : public Script {
int main() {
// Create game object with Transform and BehaviorScript components
auto obj = GameObject(0, "name", "tag", 0);
- obj.add_component<Transform>(Point { .x = 1.2, .y = 3.4, }, 0, 0);
+ obj.add_component<Transform>(
+ Point{
+ .x = 1.2,
+ .y = 3.4,
+ },
+ 0, 0);
obj.add_component<BehaviorScript>().set_script<MyScript>();
// Get ScriptSystem singleton instance (this would normally be done from the
@@ -51,4 +54,3 @@ int main() {
return EXIT_SUCCESS;
}
-