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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 11:35:47 +0200 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 11:35:47 +0200 |
commit | 176ac90fce318334f1377d94d6e637e1eff84c3c (patch) | |
tree | 104b86fc3537fd82c7b9dd731ee716c51441ca31 /src/example/script.cpp | |
parent | edfcb27fe37fdcf08622863f331960325e3899ac (diff) | |
parent | 77555730e3ddb811b9ce8470659663e3f1573de2 (diff) |
Merge branch 'master' into niels/rendering
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r-- | src/example/script.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp new file mode 100644 index 0000000..a610b83 --- /dev/null +++ b/src/example/script.cpp @@ -0,0 +1,30 @@ +/** \file + * + * Standalone example for usage of the script component and system + */ + +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> +#include <crepe/ScriptSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/BehaviorScript.h> + +using namespace crepe; +using namespace std; + +class MyScript : public api::BehaviorScript { + void update() { dbg_trace(); } +}; + +int main() { + dbg_trace(); + + auto obj = GameObject(0, "name", "tag", 0); + obj.add_component<MyScript>(); + + auto & sys = ScriptSystem::get_instance(); + sys.update(); // -> MyScript::update + + return 0; +} |