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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-10 07:04:27 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-10 07:04:27 +0200 |
commit | 29fb4bda4872bdfe33a2416a239fb62fc0238167 (patch) | |
tree | 367f8b32fc843b481b42dff54adfd0939afeb0b7 /src/example/script.cpp | |
parent | 08d0b07c19edfe8c81dfe4e21c0d4c1ef128b628 (diff) | |
parent | dcfb674ccdf48a7fd78c98644e5b3b826c399206 (diff) |
merge `loek/scripts` into `master`
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r-- | src/example/script.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp new file mode 100644 index 0000000..28605c7 --- /dev/null +++ b/src/example/script.cpp @@ -0,0 +1,33 @@ +/** \file + * + * Standalone example for usage of the script component and system + */ + +#include <crepe/util/log.h> +#include <crepe/ScriptSystem.h> +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> + +#include <crepe/api/BehaviorScript.h> + +using namespace crepe; +using namespace std; + +class MyScript : public api::BehaviorScript { + void update() { + dbg_trace(); + } +}; + +int main() { + dbg_trace(); + + auto obj = GameObject(0, "name", "tag", 0); + obj.add_component<MyScript>(); + + auto & sys = ScriptSystem::get_instance(); + sys.update(); // -> MyScript::update + + return 0; +} + |