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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 22:33:14 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 22:33:14 +0100
commit48f69cedaf16038d980071d43d32e22caae44c17 (patch)
treed52db1e10dc82eb02c7d22dbe3fa8648c457c2ce /src/example/script.cpp
parent6808307cf65a4b686621f08a58effecc0a9c6bb8 (diff)
parentda379a58033c0ef3c9c854326a3fca25d6e54319 (diff)
merge `loek/scripts` into `loek/collision-system`
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r--src/example/script.cpp49
1 files changed, 0 insertions, 49 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp
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--- a/src/example/script.cpp
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-/** \file
- *
- * Standalone example for usage of the script component and system
- */
-
-#include <crepe/ComponentManager.h>
-#include <crepe/system/ScriptSystem.h>
-#include <crepe/util/Log.h>
-
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Config.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-// Unrelated stuff that is not part of this POC
-int _ = []() {
- // Show dbg_trace() output
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-// User-defined script:
-class MyScript : public Script {
- void update() {
- // Retrieve component from the same GameObject this script is on
- Transform & test = get_component<Transform>();
- dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y);
- }
-};
-
-int main() {
- ComponentManager component_manager{};
- ScriptSystem system{component_manager};
-
- // Create game object with Transform and BehaviorScript components
- GameObject obj = component_manager.new_object("name");
- obj.add_component<BehaviorScript>().set_script<MyScript>();
-
- // Update all scripts. This should result in MyScript::update being called
- system.update();
-
- return EXIT_SUCCESS;
-}