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authorjaroWMR <jarorutjes07@gmail.com>2024-11-07 18:39:56 +0100
committerjaroWMR <jarorutjes07@gmail.com>2024-11-07 18:39:56 +0100
commite2f3ace383b43cc3f140629e577b97c6f69c9856 (patch)
tree690eb146e11a4bc134840ec82bfbea4805daba61 /src/example/script.cpp
parent156906dca0b84d3fd3c889e1bcda12308b8fe793 (diff)
added physics system
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r--src/example/script.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 8ca4ceb..9e8b147 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -36,7 +36,7 @@ class MyScript : public Script {
int main() {
// Create game object with Transform and BehaviorScript components
- auto obj = GameObject(0, "name", "tag", Point{1.2, 3.4}, 0, 1);
+ auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
obj.add_component<BehaviorScript>().set_script<MyScript>();
// Get ScriptSystem singleton instance (this would normally be done from the