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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 18:46:06 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 18:46:06 +0100 |
commit | 0aa97807cb9b7f1d1850449dd5a5e45b961445ce (patch) | |
tree | 8f6a808669a39f5b8d91079ecb30c3d1f11e9e02 /src/example/script.cpp | |
parent | bc2a31190b5afe7754b04e9c61fcda30e577d7d8 (diff) |
fix scene_manager example
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r-- | src/example/script.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp index c82764c..a23295b 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -39,7 +39,7 @@ int main() { ScriptSystem system{component_manager}; // Create game object with Transform and BehaviorScript components - auto & obj = component_manager.new_object("name"); + GameObject obj = component_manager.new_object("name"); obj.add_component<BehaviorScript>().set_script<MyScript>(); // Update all scripts. This should result in MyScript::update being called |