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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
commit73598a9e7f49047d74ca439cb0f300099d8c03bf (patch)
treeef62148ac6769f169670a1e7f7fd8482045ef65f /src/example/scene_manager.cpp
parentd258fcc8efdb6a968a220c4590a204292a16ad42 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
merge `master` into `loek/audio`
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r--src/example/scene_manager.cpp25
1 files changed, 9 insertions, 16 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index 24ab72e..accec7d 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -16,12 +16,9 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1
- = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2
- = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3
- = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
}
};
@@ -31,14 +28,10 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1
- = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2
- = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3
- = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4
- = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
+ GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
}
};
@@ -50,8 +43,8 @@ int main() {
scene_mgr.add_scene<ConcreteScene1>("scene1");
scene_mgr.add_scene<ConcreteScene2>("scene2");
- // There is no need to call set_next_scene() at the beginning because the
- // first scene will be automatically set as the next scene
+ // There is no need to call set_next_scene() at the beginnen, because the first scene will be
+ // automatically set as the next scene
// Load scene1 (the first scene added)
scene_mgr.load_next_scene();