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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-20 20:31:11 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-20 20:31:11 +0100 |
commit | 3a5a61399cea453c5fc25e3b999ef9a751fd4448 (patch) | |
tree | 5fd9d88d7e71696ffd7b52e956b44c3ade92dd81 /src/example/scene_manager.cpp | |
parent | 5ec30d8915debef409f6db6f8ee9b822fb24d46b (diff) | |
parent | b6aea9de9c9c8d86856bcd6c3b521e385bc00a69 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r-- | src/example/scene_manager.cpp | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp deleted file mode 100644 index accec7d..0000000 --- a/src/example/scene_manager.cpp +++ /dev/null @@ -1,79 +0,0 @@ -#include <iostream> - -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Metadata.h> -#include <crepe/api/Scene.h> -#include <crepe/api/SceneManager.h> -#include <crepe/api/Vector2.h> - -using namespace crepe; -using namespace std; - -class ConcreteScene1 : public Scene { -public: - using Scene::Scene; - - void load_scene() { - auto & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); - GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); - } -}; - -class ConcreteScene2 : public Scene { -public: - using Scene::Scene; - - void load_scene() { - auto & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); - GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); - GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); - } -}; - -int main() { - ComponentManager component_mgr{}; - SceneManager scene_mgr{component_mgr}; - - // Add the scenes to the scene manager - scene_mgr.add_scene<ConcreteScene1>("scene1"); - scene_mgr.add_scene<ConcreteScene2>("scene2"); - - // There is no need to call set_next_scene() at the beginnen, because the first scene will be - // automatically set as the next scene - - // Load scene1 (the first scene added) - scene_mgr.load_next_scene(); - - // Get the Metadata components of each GameObject of Scene1 - vector<reference_wrapper<Metadata>> metadata - = component_mgr.get_components_by_type<Metadata>(); - - cout << "Metadata components of Scene1:" << endl; - // Print the Metadata - for (auto & m : metadata) { - cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name - << " Tag: " << m.get().tag << endl; - } - - // Set scene2 as the next scene - scene_mgr.set_next_scene("scene2"); - // Load scene2 - scene_mgr.load_next_scene(); - - // Get the Metadata components of each GameObject of Scene2 - metadata = component_mgr.get_components_by_type<Metadata>(); - - cout << "Metadata components of Scene2:" << endl; - // Print the Metadata - for (auto & m : metadata) { - cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name - << " Tag: " << m.get().tag << endl; - } - - return 0; -} |