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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:49:37 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:49:37 +0100
commitfdd5c471dffd4a204a91e8d1d70567fa56ea29a5 (patch)
treeece2c3e32261fe9b0f7ccd3aa3bd4e98f74e3b28 /src/example/scene_manager.cpp
parente8cd950b8ebd152d76d588d4fedc7f4c239b0835 (diff)
`make format`
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r--src/example/scene_manager.cpp21
1 files changed, 7 insertions, 14 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index 62720eb..accec7d 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -16,12 +16,9 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1
- = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2
- = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3
- = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
}
};
@@ -31,14 +28,10 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1
- = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2
- = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3
- = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4
- = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
+ GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
}
};