diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 |
commit | e8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch) | |
tree | 7919d13a79d52f1365bc19bf1b435a6264ee5512 /src/example/scene_manager.cpp | |
parent | 5bee4515c1089ce3499bc3b74780db94f0c02306 (diff) | |
parent | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff) |
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r-- | src/example/scene_manager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index 24ab72e..62720eb 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -50,8 +50,8 @@ int main() { scene_mgr.add_scene<ConcreteScene1>("scene1"); scene_mgr.add_scene<ConcreteScene2>("scene2"); - // There is no need to call set_next_scene() at the beginning because the - // first scene will be automatically set as the next scene + // There is no need to call set_next_scene() at the beginnen, because the first scene will be + // automatically set as the next scene // Load scene1 (the first scene added) scene_mgr.load_next_scene(); |