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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
commite8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch)
tree7919d13a79d52f1365bc19bf1b435a6264ee5512 /src/example/scene_manager.cpp
parent5bee4515c1089ce3499bc3b74780db94f0c02306 (diff)
parent9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff)
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r--src/example/scene_manager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index 24ab72e..62720eb 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -50,8 +50,8 @@ int main() {
scene_mgr.add_scene<ConcreteScene1>("scene1");
scene_mgr.add_scene<ConcreteScene2>("scene2");
- // There is no need to call set_next_scene() at the beginning because the
- // first scene will be automatically set as the next scene
+ // There is no need to call set_next_scene() at the beginnen, because the first scene will be
+ // automatically set as the next scene
// Load scene1 (the first scene added)
scene_mgr.load_next_scene();