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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 15:32:49 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 15:32:49 +0100 |
commit | 156906dca0b84d3fd3c889e1bcda12308b8fe793 (patch) | |
tree | 25cc254c7517f7163ec7fd4a6d975d9bad0fe973 /src/example/scene_manager.cpp | |
parent | be58cc9342a775c21ec2ee28923414a5c612fe6e (diff) |
update clang-tidy configuration
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r-- | src/example/scene_manager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index bfa9479..efbf2c2 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -52,8 +52,8 @@ int main() { cout << "Metadata components of Scene1:" << endl; // Print the Metadata for (auto & m : metadata) { - cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().NAME - << " Tag: " << m.get().TAG << endl; + cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + << " Tag: " << m.get().tag << endl; } // Set scene2 as the next scene @@ -67,8 +67,8 @@ int main() { cout << "Metadata components of Scene2:" << endl; // Print the Metadata for (auto & m : metadata) { - cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().NAME - << " Tag: " << m.get().TAG << endl; + cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + << " Tag: " << m.get().tag << endl; } return 0; |