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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 21:19:57 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 21:19:57 +0100 |
commit | 000062b462a3af86db4dac4d8c9e5ef32feb2996 (patch) | |
tree | d766704f5862520ead6a03656103dd2fbcce99e9 /src/example/replay.cpp | |
parent | 359ad8db97305856f4cfdade1cd1dada78a7a635 (diff) |
split up loopmanager into SystemManager and Engine
Diffstat (limited to 'src/example/replay.cpp')
-rw-r--r-- | src/example/replay.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/example/replay.cpp b/src/example/replay.cpp index 2f9c63e..11413fa 100644 --- a/src/example/replay.cpp +++ b/src/example/replay.cpp @@ -5,7 +5,7 @@ #include <crepe/api/Config.h> #include <crepe/api/Event.h> #include <crepe/api/GameObject.h> -#include <crepe/api/LoopManager.h> +#include <crepe/api/Engine.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Scene.h> #include <crepe/api/Script.h> @@ -95,9 +95,10 @@ public: int main(int argc, char * argv[]) { Config & cfg = Config::get_instance(); cfg.log.level = Log::Level::DEBUG; - LoopManager gameloop; - gameloop.add_scene<TestScene>(); - gameloop.start(); + Engine engine; + + engine.add_scene<TestScene>(); + engine.start(); return 0; } |