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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-04 14:06:17 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-04 14:06:17 +0100
commitac7cc7d5c5815ee75b58a3b5ceff747ab99015ed (patch)
treea402c3a3a514f70d8008e75e0cd67d14df94ce49 /src/example/rendering_particle.cpp
parent04998545f0c43e76cec9819d1a2993f58e551cab (diff)
parent210800c5fa71460d9cbcfff808a62cc07e0fdb7a (diff)
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 3a12144..349d11e 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -28,7 +28,7 @@ int main(int argc, char * argv[]) {
ParticleSystem psys{mgr};
AnimatorSystem asys{mgr};
- Color color(255, 255, 255, 255);
+ Color color(255, 255, 255, 100);
auto img = Texture("asset/texture/test_ap43.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
@@ -59,7 +59,7 @@ int main(int argc, char * argv[]) {
});
*/
- auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720},
+ auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720},
vec2{2000, 2000}, 1.0f);
/*