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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 17:08:55 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 17:08:55 +0100
commit8513b2dad0ec43678f17cca0510db4d1a938279a (patch)
tree8437473da7eb9c7fae6369d2767fcd305fab856f /src/example/rendering_particle.cpp
parent4ce924b1b1322ee4da3ba50d6da856ad13a2190b (diff)
working moving camera, flip animations, resizing with animations, and black bars
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 741c985..6a91c19 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,4 +1,6 @@
+#include "api/Animator.h"
#include "api/Camera.h"
+#include "system/AnimatorSystem.h"
#include "system/ParticleSystem.h"
#include <SDL2/SDL_timer.h>
#include <crepe/ComponentManager.h>
@@ -15,7 +17,6 @@
#include <crepe/system/RenderSystem.h>
#include <chrono>
-#include <iostream>
#include <memory>
using namespace crepe;
@@ -23,18 +24,21 @@ using namespace std;
int main(int argc, char * argv[]) {
ComponentManager mgr;
- GameObject game_object = mgr.new_object("", "", Vector2{1000, 500}, 0, 2);
+ GameObject game_object = mgr.new_object("", "", Vector2{1000, 500}, 0, 1);
RenderSystem sys{mgr};
ParticleSystem psys{mgr};
+ AnimatorSystem asys{mgr};
Color color(255, 255, 255, 255);
Sprite & test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("asset/texture/test_ap43.png"), color, FlipSettings{false, false});
+ make_shared<Texture>("asset/spritesheet/spritesheet_test.png"), color, FlipSettings{true, true});
test_sprite.order_in_layer = 5;
test_sprite.width = 1000;
test_sprite.height = 500;
+ game_object.add_component<Animator>(test_sprite, 4,1,0).active = true;
+
/*
auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
@@ -71,6 +75,7 @@ int main(int argc, char * argv[]) {
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
psys.update();
+ asys.update();
sys.update();
SDL_Delay(10);
}