diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-12 19:23:25 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-12 19:23:25 +0100 |
commit | cd5f6b542f9cb447e3a9f500713c556a3d034bf3 (patch) | |
tree | 1d3372f30305e9f7a567b220a9b51464ba8ba272 /src/example/rendering_particle.cpp | |
parent | ed90fde01c38b878645bb68d3aa7353349f3b300 (diff) | |
parent | fd403d038b017ec8976023471073329896035e36 (diff) |
merge master
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index bd4ef95..13e625f 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,6 +1,7 @@ #include "api/Asset.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> +#include <crepe/api/Button.h> #include <crepe/api/Camera.h> #include <crepe/api/Color.h> #include <crepe/api/GameObject.h> @@ -66,10 +67,21 @@ public: //auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); //anim.set_anim(0); - auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400}, + auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); + + function<void()> on_click = [&]() { cout << "button clicked" << std::endl; }; + function<void()> on_enter = [&]() { cout << "enter" << std::endl; }; + function<void()> on_exit = [&]() { cout << "exit" << std::endl; }; + + auto & button + = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false); + button.on_mouse_enter = on_enter; + button.on_mouse_exit = on_exit; + button.is_toggle = true; + button.active = true; } string get_name() const { return "TestScene"; }; |