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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-17 15:20:29 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-17 15:20:29 +0100
commitba99bcbac33d05bc2067c9211c0fe453b2930a8d (patch)
treea032c8268fece08866d7f398bf781fd356560579 /src/example/rendering_particle.cpp
parent45a1ab16f29e85de7c2df8832f51967c10c43e92 (diff)
parent9232a98b72eee7af4f7f2153c1b2ccedbfa4cc65 (diff)
merge master
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 13e625f..add43f4 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -18,28 +18,6 @@
using namespace crepe;
using namespace std;
-/*
- auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 10,
- .emission_rate = 0.1,
- .min_speed = 6,
- .max_speed = 20,
- .min_angle = -20,
- .max_angle = 20,
- .begin_lifespan = 0,
- .end_lifespan = 60,
- .force_over_time = vec2{0, 0},
- .boundary{
- .width = 1000,
- .height = 1000,
- .offset = vec2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
- */
-
class TestScene : public Scene {
public:
void load_scene() {