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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-14 10:05:08 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-14 10:05:08 +0100 |
commit | 767f40a61952892d60d204ecaaffa07e7e396d28 (patch) | |
tree | 383a739a948d56f297c3c83f83960f676d1d2969 /src/example/rendering_particle.cpp | |
parent | 8850ba096b6b4ae2dc3a813620dd35433b3c6c55 (diff) |
color paremeter in sprite works
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index dd08354..cb95ede 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -22,9 +22,9 @@ using namespace std; int main(int argc, char * argv[]) { GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1); - Color color(0, 0, 0, 0); + Color color(255, 255, 255, 0); Sprite test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, + make_shared<Texture>("../asset/texture/img.png"), Color::get_red(), FlipSettings{false, false}); game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ .position = {0, 0}, |