diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-30 16:44:47 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-30 16:44:47 +0100 |
commit | 1520cb55ad714583c3903f2988b0fdc38ede9c18 (patch) | |
tree | 49123f0f86eefc59e4cb9d12b87e67b2b9d62ab3 /src/example/rendering_particle.cpp | |
parent | ad4f8acfb252b8be3a3fbb74ed97b32e498a26a4 (diff) |
cleaner camera implementation
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index b4bfeb2..9dcaa49 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -33,7 +33,7 @@ int main(int argc, char * argv[]) { auto img = Texture("asset/texture/test_ap43.png"); Sprite & test_sprite = game_object.add_component<Sprite>( - img, color, Sprite::FlipSettings{true, true}, 1, 1, 300); + img, color, Sprite::FlipSettings{true, true}, 1, 1, 1.95); //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true; @@ -60,9 +60,9 @@ int main(int argc, char * argv[]) { }); */ - auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1280, 720}, - vec2{400,300}, 0.5f); - cam.offset.x = 0; + auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1280, 720}, + vec2{2.59,1.95}, 2.0); + cam.offset.x = 1; /* game_object |