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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-03 10:40:37 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-03 10:40:37 +0100
commit683ae28b81a66f18bbadbe7ae70eb8ddd952c293 (patch)
treeb183b92bc41a3cb80db5ea132d9d612095690c9f /src/example/rendering_particle.cpp
parent9f243b9a7a19cc626e787cd71c83e3c3225018b9 (diff)
fixed the one cycle aimatorsystem where it did not do the last frame_for the full duration
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index f84eb94..e18c7b7 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -71,15 +71,13 @@ public:
.col = 4,
.row = 4,
.fps = 1,
- .looping = true,
- .cycle_start = 1,
- .cycle_end = 3,
+ .looping = false,
});
anim.set_anim(2);
auto & cam = game_object.add_component<Camera>(Camera::Data{
.bg_color = Color::WHITE,
- .screen = ivec2{720, 1280},
+ .screen = ivec2{1280, 720},
.viewport_size = vec2{400, 400},
.zoom = 1.0,
});