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authorJAROWMR <jarorutjes07@gmail.com>2024-12-16 21:17:03 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-16 21:17:03 +0100
commitcfbfef8deb9e278ad9a9023bda36fd3aa3f17373 (patch)
treea5a4ed0ddbe735638979b0457c81941d2ac8234a /src/example/rendering_particle.cpp
parent16f3aa77cfbfd3327a50a3f11f27e7d7dd303026 (diff)
parent20d19e3c714d3e8ca3e35c170c07c563ecc719bb (diff)
Merge branch 'jaro/particle-system-improvement' of github.com:lonkaars/crepe into jaro/collision-system-handeling
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 13e625f..add43f4 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -18,28 +18,6 @@
using namespace crepe;
using namespace std;
-/*
- auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 10,
- .emission_rate = 0.1,
- .min_speed = 6,
- .max_speed = 20,
- .min_angle = -20,
- .max_angle = 20,
- .begin_lifespan = 0,
- .end_lifespan = 60,
- .force_over_time = vec2{0, 0},
- .boundary{
- .width = 1000,
- .height = 1000,
- .offset = vec2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
- */
-
class TestScene : public Scene {
public:
void load_scene() {