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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-20 15:26:51 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-20 15:26:51 +0100
commite5b57f6a0aadf4f5ca597e4ffa3e557eec87b54b (patch)
tree9da46e198d4b4e371df9209d750c00afb11b58d1 /src/example/rendering_particle.cpp
parent0ba89eff9283d5f9f59fa763a19f4616f1c66d74 (diff)
add world space to text rendering and removedlayers on text
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp24
1 files changed, 15 insertions, 9 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 5440fdd..0a2f946 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -7,8 +7,8 @@
#include <crepe/api/Button.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
+#include <crepe/api/Engine.h>
#include <crepe/api/GameObject.h>
-#include <crepe/api/LoopManager.hpp>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
@@ -27,6 +27,7 @@ public:
Color color(255, 255, 255, 255);
+ /*
Asset img{"asset/texture/square.png"};
Sprite & test_sprite = game_object.add_component<Sprite>(
@@ -49,6 +50,7 @@ public:
.position_offset = {0, -1},
.world_space = false,
});
+ */
auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5},
Camera::Data{
@@ -56,21 +58,25 @@ public:
.postion_offset = {1000, 1000},
});
- /*
- game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS",
- Text::Data{.text_color = Color::RED}, "test TEST");
+ game_object.add_component<Text>(vec2{1, 1}, vec2{0, -1}, "ComicSansMS",
+ Text::Data{
+ .text_color = Color::RED,
+ },
+ "test TEST");
- game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS",
- Text::Data{.text_color = Color::BLACK}, "TEST test");
- */
+ game_object.add_component<Text>(vec2{1, 1}, vec2{0, 1}, "Ariel",
+ Text::Data{
+ .text_color = Color::BLACK,
+ },
+ "TEST test").world_space = true;
}
string get_name() const { return "TestScene"; };
};
int main(int argc, char * argv[]) {
- LoopManager engine;
+ Engine engine;
engine.add_scene<TestScene>();
- engine.start();
+ engine.main();
return 0;
}