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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-17 14:25:47 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-17 14:25:47 +0100
commitbec22107c6754f5f3440d79503ddbc828d7e0cba (patch)
tree074567b1b2071117b369ff9ec208655655e334b4 /src/example/rendering_particle.cpp
parent4d4d791a329c0ca4f0496fd8cb1656a1dab66e47 (diff)
parentc96ef5f62a1369d66e8eba9bf8ed192e3cf8e716 (diff)
merge master
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 13e625f..add43f4 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -18,28 +18,6 @@
using namespace crepe;
using namespace std;
-/*
- auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 10,
- .emission_rate = 0.1,
- .min_speed = 6,
- .max_speed = 20,
- .min_angle = -20,
- .max_angle = 20,
- .begin_lifespan = 0,
- .end_lifespan = 60,
- .force_over_time = vec2{0, 0},
- .boundary{
- .width = 1000,
- .height = 1000,
- .offset = vec2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
- */
-
class TestScene : public Scene {
public:
void load_scene() {