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authorJAROWMR <jarorutjes07@gmail.com>2024-12-03 19:44:47 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-03 19:44:47 +0100
commit668bd96c28c75a21c17c01d39553231be34be119 (patch)
tree64c85d1e2c69d43f468b57224c02427e5ea91552 /src/example/rendering_particle.cpp
parent9416841ad776d9117bc3b12ee3ceb9a8c7af4c73 (diff)
parentcc821016c8ddce45a1e3f192415f58be237b8a1e (diff)
Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-system
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 3a12144..349d11e 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -28,7 +28,7 @@ int main(int argc, char * argv[]) {
ParticleSystem psys{mgr};
AnimatorSystem asys{mgr};
- Color color(255, 255, 255, 255);
+ Color color(255, 255, 255, 100);
auto img = Texture("asset/texture/test_ap43.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
@@ -59,7 +59,7 @@ int main(int argc, char * argv[]) {
});
*/
- auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720},
+ auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720},
vec2{2000, 2000}, 1.0f);
/*