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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 11:35:25 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 11:35:25 +0100 |
commit | 52e84ca0a81210cd1dc61e096c228586649c9bfc (patch) | |
tree | 6442c070d225b4e348a3bc4603a52ad23f090da0 /src/example/rendering_particle.cpp | |
parent | 193e837fce92dcc169f995f670c9261f853ea1c3 (diff) |
updated adjsuted rendering based on feedback
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 33013ef..71b50ba 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -10,7 +10,6 @@ #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> #include <crepe/system/RenderSystem.h> -#include <crepe/util/log.h> #include <crepe/api/Color.h> #include <crepe/api/Sprite.h> #include <crepe/api/Vector2.h> @@ -21,7 +20,11 @@ using namespace crepe; using namespace std; int main(int argc, char * argv[]) { - GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1); + ComponentManager mgr; + GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); + RenderSystem sys{mgr}; + ParticleSystem psys{mgr}; + Color color(255, 255, 255, 255); Sprite test_sprite = game_object.add_component<Sprite>( make_shared<Texture>("../asset/texture/img.png"), color, @@ -47,11 +50,9 @@ int main(int argc, char * argv[]) { }); game_object.add_component<Camera>(Color::get_white()); - auto & sys = crepe::RenderSystem::get_instance(); - auto sys_part = crepe::ParticleSystem(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - sys_part.update(); + psys.update(); sys.update(); SDL_Delay(10 ); } |