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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 13:41:47 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 13:41:47 +0100 | 
| commit | 7e2a5ee035524fff798d8f480e56aeca6b775f90 (patch) | |
| tree | 145601592a2f6d93e4c31de27f6a0aa748f0a140 /src/example/rendering_particle.cpp | |
| parent | c0f0cc3d95eed2b24d19a157933c2a0ff5d2d4c2 (diff) | |
| parent | 9b4fecb5e3996a418502a696b79be92d226f23b1 (diff) | |
Merge branch 'niels/rendering_transform_midpoint_bugfix' of github.com:lonkaars/crepe
Diffstat (limited to 'src/example/rendering_particle.cpp')
| -rw-r--r-- | src/example/rendering_particle.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 4571afb..dd85689 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,14 +23,14 @@ using namespace std;  int main(int argc, char * argv[]) {  	ComponentManager mgr; -	GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); +	GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0.1);  	RenderSystem sys{mgr};  	ParticleSystem psys{mgr};  	Color color(255, 255, 255, 255);  	Sprite & test_sprite = game_object.add_component<Sprite>( -		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); +		make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false});  	test_sprite.order_in_layer = 5;  	auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ @@ -55,7 +55,7 @@ int main(int argc, char * argv[]) {  	game_object.add_component<Camera>(Color::WHITE);  	game_object -		.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, +		.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,  							   FlipSettings{false, false})  		.order_in_layer  		= 6;  |