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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 11:33:48 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 11:33:48 +0100
commitd1a31a3cafc9aadb047509f5cd8b2befa212add8 (patch)
treeaf43d7e3bd55818565fb253064d3f35a44786a68 /src/example/rendering_particle.cpp
parentc396ae5f78222a7c3547ae5e2ce719ae143acb66 (diff)
parentcc821016c8ddce45a1e3f192415f58be237b8a1e (diff)
Merge branch 'jaro/collision-system' into wouter/exampleGame
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp29
1 files changed, 20 insertions, 9 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index b38e860..349d11e 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,6 +1,7 @@
+#include "api/Animator.h"
#include "api/Camera.h"
+#include "system/AnimatorSystem.h"
#include "system/ParticleSystem.h"
-#include "types.h"
#include <SDL2/SDL_timer.h>
#include <crepe/ComponentManager.h>
@@ -12,28 +13,31 @@
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
-#include <crepe/api/Vector2.h>
#include <crepe/system/RenderSystem.h>
+#include <crepe/types.h>
#include <chrono>
-#include <iostream>
-#include <memory>
using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
ComponentManager mgr;
- GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0.1);
+ GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1);
RenderSystem sys{mgr};
ParticleSystem psys{mgr};
+ AnimatorSystem asys{mgr};
- Color color(255, 255, 255, 255);
+ Color color(255, 255, 255, 100);
+ auto img = Texture("asset/texture/test_ap43.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false});
- test_sprite.order_in_layer = 5;
+ img, color, Sprite::FlipSettings{true, true}, 1, 1, 500);
+ //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true;
+ game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true;
+
+ /*
auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},
.max_particles = 10,
@@ -53,17 +57,24 @@ int main(int argc, char * argv[]) {
},
.sprite = test_sprite,
});
- game_object.add_component<Camera>(Color::WHITE);
+ */
+
+ auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720},
+ vec2{2000, 2000}, 1.0f);
+ /*
game_object
.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,
+ .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,
FlipSettings{false, false})
.order_in_layer
= 6;
+ */
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
psys.update();
+ asys.update();
sys.update();
SDL_Delay(10);
}