diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-27 11:56:48 +0100 |
---|---|---|
committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-27 11:56:48 +0100 |
commit | 2b35e8f51a3536b62ea21dc82deec1e3b65568f6 (patch) | |
tree | 8245ca8f015634e0aca01e83822b02c869419b5c /src/example/rendering_particle.cpp | |
parent | 7f66cd4a9b609f6bf36d005f5e38ef2a57d1c0d3 (diff) |
make format and offset for the cameara relative from the transform gameobject
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 3589cad..ec71260 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -32,8 +32,8 @@ int main(int argc, char * argv[]) { Color color(255, 255, 255, 255); auto img = Texture("asset/texture/test_ap43.png"); - Sprite & test_sprite = game_object.add_component<Sprite>(img, color, - FlipSettings{true, true}); + Sprite & test_sprite + = game_object.add_component<Sprite>(img, color, FlipSettings{true, true}); test_sprite.order_in_layer = 5; test_sprite.height = 195; |