diff options
| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:52:21 +0200 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:52:21 +0200 | 
| commit | 39054829fa69bcfa2b468015dc3852a2f8deac9f (patch) | |
| tree | e7726d90fb3c23a15919360dd10bdf709e7e087a /src/example/rendering.cpp | |
| parent | dd9940720cde6975f79d65e08075687c47f0aec6 (diff) | |
| parent | 5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (diff) | |
merge master into loek/config
Diffstat (limited to 'src/example/rendering.cpp')
| -rw-r--r-- | src/example/rendering.cpp | 71 | 
1 files changed, 71 insertions, 0 deletions
| diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp new file mode 100644 index 0000000..1bf448c --- /dev/null +++ b/src/example/rendering.cpp @@ -0,0 +1,71 @@ + + +#include <crepe/ComponentManager.h> +#include <crepe/RenderSystem.h> +#include <crepe/api/GameObject.h> +#include <crepe/util/log.h> + +#include <crepe/api/AssetManager.h> +#include <crepe/api/Color.h> +#include <crepe/api/Point.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> + +#include <chrono> +#include <memory> + +using namespace std; +using namespace crepe; +using namespace crepe::api; + +int main() { + +	dbg_trace(); + +	auto obj = GameObject(0, "name", "tag", 0); +	auto obj1 = GameObject(1, "name", "tag", 0); +	auto obj2 = GameObject(2, "name", "tag", 0); + +	auto & mgr = AssetManager::get_instance(); +	// Normal adding components +	{ +		Color color(0, 0, 0, 0); +		Point point = { +			.x = 0, +			.y = 0, +		}; +		obj.add_component<Transform>(point, 1, 1); +		obj.add_component<Sprite>( +			make_shared<Texture>("../asset/texture/img.png"), color, +			FlipSettings{true, true}); +	} + +	{ +		Color color(0, 0, 0, 0); +		Point point = { +			.x = 500, +			.y = 0, +		}; +		obj1.add_component<Transform>(point, 0, 0.1); +		auto img = mgr.cache<Texture>("../asset/texture/second.png"); +		obj1.add_component<Sprite>(img, color, FlipSettings{true, true}); +	} + +	{ +		Color color(0, 0, 0, 0); +		Point point = { +			.x = 800, +			.y = 0, +		}; +		//obj.add_component<Transform>(point, 0, 0.1); +		auto img = mgr.cache<Texture>("../asset/texture/second.png"); +		obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); +	} + +	auto & sys = crepe::RenderSystem::get_instance(); +	auto start = std::chrono::steady_clock::now(); +	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { +		sys.update(); +	} +} |