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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:08:09 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:08:09 +0100
commit1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (patch)
tree211505d5328f24c9f9beabf8f874d9e13ef92130 /src/example/rendering.cpp
parent9df087ede0b539ecbd2778236c7d1143362b384d (diff)
parent3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (diff)
merge `master` into `loek/savemgr`
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r--src/example/rendering.cpp24
1 files changed, 4 insertions, 20 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index b0ab60a..d554a8a 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -5,10 +5,10 @@
#include <crepe/api/AssetManager.h>
#include <crepe/api/Color.h>
-#include <crepe/api/Point.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
#include <chrono>
#include <memory>
@@ -17,22 +17,16 @@ using namespace std;
using namespace crepe;
int main() {
-
dbg_trace();
- auto obj = GameObject(0, "name", "tag", 0);
- auto obj1 = GameObject(1, "name", "tag", 0);
- auto obj2 = GameObject(2, "name", "tag", 0);
+ auto obj = GameObject(0, "name", "tag", Vector2{0, 0}, 1, 1);
+ auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1);
+ auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1);
auto & mgr = AssetManager::get_instance();
// Normal adding components
{
Color color(0, 0, 0, 0);
- Point point = {
- .x = 0,
- .y = 0,
- };
- obj.add_component<Transform>(point, 1, 1);
obj.add_component<Sprite>(
make_shared<Texture>("../asset/texture/img.png"), color,
FlipSettings{true, true});
@@ -40,22 +34,12 @@ int main() {
{
Color color(0, 0, 0, 0);
- Point point = {
- .x = 500,
- .y = 0,
- };
- obj1.add_component<Transform>(point, 0, 0.1);
auto img = mgr.cache<Texture>("../asset/texture/second.png");
obj1.add_component<Sprite>(img, color, FlipSettings{true, true});
}
{
Color color(0, 0, 0, 0);
- Point point = {
- .x = 800,
- .y = 0,
- };
- //obj.add_component<Transform>(point, 0, 0.1);
auto img = mgr.cache<Texture>("../asset/texture/second.png");
obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
}