diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 16:46:00 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 16:46:00 +0100 |
commit | fdf91122ddc1fa9942c8790d2c8c845f877df11d (patch) | |
tree | 4dfbdb345f48bb01838057bcf1b88795b873f224 /src/example/rendering.cpp | |
parent | d9a51069366650051e644453f5d3ac90f2ab29b5 (diff) |
convert more examples to unit tests
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r-- | src/example/rendering.cpp | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp deleted file mode 100644 index ecd3f6a..0000000 --- a/src/example/rendering.cpp +++ /dev/null @@ -1,72 +0,0 @@ -#include "api/Camera.h" -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/AssetManager.h> -#include <crepe/api/Color.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h> - -#include <chrono> -#include <memory> - -using namespace std; -using namespace crepe; - -int main() { - dbg_trace(); - - ComponentManager mgr{}; - RenderSystem sys{mgr}; - - GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); - GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); - GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); - - // Normal adding components - { - Color color(0, 0, 0, 0); - Sprite & sprite - = obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), - color, FlipSettings{false, false}); - sprite.sorting_in_layer = 2; - sprite.order_in_layer = 1; - obj.add_component<Camera>(Color::get_red()); - } - { - Color color(0, 0, 0, 0); - Sprite & sprite = obj1.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); - sprite.sorting_in_layer = 2; - sprite.order_in_layer = 2; - } - - { - Color color(0, 0, 0, 0); - Sprite & sprite = obj2.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); - sprite.sorting_in_layer = 1; - sprite.order_in_layer = 2; - } - - /* - { - Color color(0, 0, 0, 0); - auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); - } - */ - - sys.update(); - /* - - auto start = std::chrono::steady_clock::now(); - while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - sys.update(); - } - */ -} |