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authorjaroWMR <jarorutjes07@gmail.com>2024-11-07 18:39:56 +0100
committerjaroWMR <jarorutjes07@gmail.com>2024-11-07 18:39:56 +0100
commite2f3ace383b43cc3f140629e577b97c6f69c9856 (patch)
tree690eb146e11a4bc134840ec82bfbea4805daba61 /src/example/rendering.cpp
parent156906dca0b84d3fd3c889e1bcda12308b8fe793 (diff)
added physics system
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r--src/example/rendering.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index 3fe43d6..e1ff9da 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -5,7 +5,7 @@
#include <crepe/api/AssetManager.h>
#include <crepe/api/Color.h>
-#include <crepe/api/Point.h>
+#include <crepe/api/Vector2.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
@@ -19,9 +19,9 @@ using namespace crepe;
int main() {
dbg_trace();
- auto obj = GameObject(0, "name", "tag", Point{0, 0}, 1, 1);
- auto obj1 = GameObject(1, "name", "tag", Point{500, 0}, 1, 0.1);
- auto obj2 = GameObject(2, "name", "tag", Point{800, 0}, 1, 0.1);
+ auto obj = GameObject(0, "name", "tag", Vector2{0, 0}, 1, 1);
+ auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1);
+ auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1);
auto & mgr = AssetManager::get_instance();
// Normal adding components