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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 22:04:09 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 22:04:09 +0100
commitdff52c72a9199ceea4eaf67c270916ae11238b45 (patch)
treec5d298bb0abcdece06060067789fb303e6c8897f /src/example/rendering.cpp
parentbfb4dffccec0a902586927c41b2454c8ddacd9e3 (diff)
parent1cc120a0031cfc19c35240da8390d9129b4d75a3 (diff)
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r--src/example/rendering.cpp72
1 files changed, 0 insertions, 72 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
deleted file mode 100644
index ecd3f6a..0000000
--- a/src/example/rendering.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-#include "api/Camera.h"
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/system/RenderSystem.h>
-#include <crepe/util/Log.h>
-
-#include <crepe/api/AssetManager.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-#include <crepe/api/Vector2.h>
-
-#include <chrono>
-#include <memory>
-
-using namespace std;
-using namespace crepe;
-
-int main() {
- dbg_trace();
-
- ComponentManager mgr{};
- RenderSystem sys{mgr};
-
- GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1);
- GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
- GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);
-
- // Normal adding components
- {
- Color color(0, 0, 0, 0);
- Sprite & sprite
- = obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
- color, FlipSettings{false, false});
- sprite.sorting_in_layer = 2;
- sprite.order_in_layer = 1;
- obj.add_component<Camera>(Color::get_red());
- }
- {
- Color color(0, 0, 0, 0);
- Sprite & sprite = obj1.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
- sprite.sorting_in_layer = 2;
- sprite.order_in_layer = 2;
- }
-
- {
- Color color(0, 0, 0, 0);
- Sprite & sprite = obj2.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
- sprite.sorting_in_layer = 1;
- sprite.order_in_layer = 2;
- }
-
- /*
- {
- Color color(0, 0, 0, 0);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
- }
- */
-
- sys.update();
- /*
-
- auto start = std::chrono::steady_clock::now();
- while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
- sys.update();
- }
- */
-}