diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-19 20:49:09 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-19 20:49:09 +0100 |
commit | 0f9f379a4dec7ad9d1dce30af5e2259931692c5f (patch) | |
tree | d84a76559d99fd6a3541d0087538564d79e39470 /src/example/rendering.cpp | |
parent | 38a2476bcfa41b6d83a9a72d35f5acb684dc87fd (diff) | |
parent | 0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff) |
merge with master
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r-- | src/example/rendering.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 813fd25..c9e62f1 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -2,7 +2,7 @@ #include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> #include <crepe/system/RenderSystem.h> -#include <crepe/util/log.h> +#include <crepe/util/Log.h> #include <crepe/api/AssetManager.h> #include <crepe/api/Color.h> @@ -20,23 +20,24 @@ using namespace crepe; int main() { dbg_trace(); - auto obj = GameObject(0, "name", "tag", Vector2{0, 0}, 1, 1); - auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1); - auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1); + ComponentManager mgr{}; + RenderSystem sys{mgr}; + + GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); + GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); + GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); // Normal adding components { Color color(0, 0, 0, 0); - obj.add_component<Sprite>( - make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color, - FlipSettings{false, false}); + obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, + FlipSettings{false, false}); obj.add_component<Camera>(Color::get_red()); } { Color color(0, 0, 0, 0); - obj1.add_component<Sprite>( - make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color, - FlipSettings{true, true}); + obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, + FlipSettings{true, true}); } /* @@ -47,7 +48,6 @@ int main() { } */ - auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { sys.update(); |