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authorjaroWMR <jarorutjes07@gmail.com>2024-10-23 19:57:44 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-23 19:57:44 +0200
commitedbb6c892299e3b7f93638abcc9e55b2cfce2358 (patch)
treed9c306af19636f5c757397ec1c1a157a93c12f0c /src/example/rendering.cpp
parent1b96c6e3c57b9d1dc5fb02cbd24b625d7f7f5b05 (diff)
parenteaa05e7a981b0f581f5393882e4753d9294a3dba (diff)
merge with niels/rendering
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r--src/example/rendering.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
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+++ b/src/example/rendering.cpp
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+
+
+#include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
+#include <crepe/RenderSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/Color.h>
+#include <crepe/api/Point.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/AssetManager.h>
+
+#include <chrono>
+#include <memory>
+
+using namespace std;
+using namespace crepe;
+using namespace crepe::api;
+
+int main() {
+
+ dbg_trace();
+
+ auto obj = GameObject(0, "name", "tag", 0);
+ auto obj1= GameObject(0, "name", "tag", 0);
+ auto obj2 = GameObject(0, "name", "tag", 0);
+
+ auto& mgr = AssetManager::get_instance();
+ // Normal adding components
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 0,
+ .y = 0,
+ };
+ obj.add_component<Transform>(point, 1, 1);
+ obj.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ flip_settings{true, true});
+ }
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 500,
+ .y = 0,
+ };
+ obj.add_component<Transform>(point, 0, 0.1);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj.add_component<Sprite>(img, color,
+ flip_settings{true, true});
+ }
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 800,
+ .y = 0,
+ };
+ //obj.add_component<Transform>(point, 0, 0.1);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj.add_component<Sprite>(img, color,
+ flip_settings{true, true});
+ }
+
+
+
+
+ auto & sys = crepe::RenderSystem::get_instance();
+ auto start = std::chrono::steady_clock::now();
+ while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ sys.update();
+ }
+}