diff options
author | jaroWMR <jarorutjes07@gmail.com> | 2024-10-23 19:57:44 +0200 |
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committer | jaroWMR <jarorutjes07@gmail.com> | 2024-10-23 19:57:44 +0200 |
commit | edbb6c892299e3b7f93638abcc9e55b2cfce2358 (patch) | |
tree | d9c306af19636f5c757397ec1c1a157a93c12f0c /src/example/rendering.cpp | |
parent | 1b96c6e3c57b9d1dc5fb02cbd24b625d7f7f5b05 (diff) | |
parent | eaa05e7a981b0f581f5393882e4753d9294a3dba (diff) |
merge with niels/rendering
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r-- | src/example/rendering.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp new file mode 100644 index 0000000..34d9f66 --- /dev/null +++ b/src/example/rendering.cpp @@ -0,0 +1,74 @@ + + +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> +#include <crepe/RenderSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/Color.h> +#include <crepe/api/Point.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/AssetManager.h> + +#include <chrono> +#include <memory> + +using namespace std; +using namespace crepe; +using namespace crepe::api; + +int main() { + + dbg_trace(); + + auto obj = GameObject(0, "name", "tag", 0); + auto obj1= GameObject(0, "name", "tag", 0); + auto obj2 = GameObject(0, "name", "tag", 0); + + auto& mgr = AssetManager::get_instance(); + // Normal adding components + { + Color color(0, 0, 0, 0); + Point point = { + .x = 0, + .y = 0, + }; + obj.add_component<Transform>(point, 1, 1); + obj.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + flip_settings{true, true}); + } + { + Color color(0, 0, 0, 0); + Point point = { + .x = 500, + .y = 0, + }; + obj.add_component<Transform>(point, 0, 0.1); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj.add_component<Sprite>(img, color, + flip_settings{true, true}); + } + { + Color color(0, 0, 0, 0); + Point point = { + .x = 800, + .y = 0, + }; + //obj.add_component<Transform>(point, 0, 0.1); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj.add_component<Sprite>(img, color, + flip_settings{true, true}); + } + + + + + auto & sys = crepe::RenderSystem::get_instance(); + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + sys.update(); + } +} |