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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
commit06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch)
treee3570bea52b87b6919550ee81d17927ccbc11cc5 /src/example/rendering.cpp
parent128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff)
parent6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff)
merge `origin/master` into `master`
Diffstat (limited to 'src/example/rendering.cpp')
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diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
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+
+
+#include <crepe/ComponentManager.h>
+#include <crepe/RenderSystem.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Point.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+
+#include <chrono>
+#include <memory>
+
+using namespace std;
+using namespace crepe;
+using namespace crepe::api;
+
+int main() {
+
+ dbg_trace();
+
+ auto obj = GameObject(0, "name", "tag", 0);
+ auto obj1 = GameObject(1, "name", "tag", 0);
+ auto obj2 = GameObject(2, "name", "tag", 0);
+
+ auto & mgr = AssetManager::get_instance();
+ // Normal adding components
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 0,
+ .y = 0,
+ };
+ obj.add_component<Transform>(point, 1, 1);
+ obj.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{true, true});
+ }
+
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 500,
+ .y = 0,
+ };
+ obj1.add_component<Transform>(point, 0, 0.1);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj1.add_component<Sprite>(img, color, FlipSettings{true, true});
+ }
+
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 800,
+ .y = 0,
+ };
+ //obj.add_component<Transform>(point, 0, 0.1);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
+ }
+
+ auto & sys = crepe::RenderSystem::get_instance();
+ auto start = std::chrono::steady_clock::now();
+ while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ sys.update();
+ }
+}