diff options
| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 18:46:06 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 18:46:06 +0100 | 
| commit | 0aa97807cb9b7f1d1850449dd5a5e45b961445ce (patch) | |
| tree | 8f6a808669a39f5b8d91079ecb30c3d1f11e9e02 /src/example/rendering.cpp | |
| parent | bc2a31190b5afe7754b04e9c61fcda30e577d7d8 (diff) | |
fix scene_manager example
Diffstat (limited to 'src/example/rendering.cpp')
| -rw-r--r-- | src/example/rendering.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 74c00e2..abd11b1 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -23,9 +23,9 @@ int main() {  	ComponentManager mgr{};  	RenderSystem sys{mgr}; -	auto & obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); -	auto & obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); -	auto & obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); +	GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); +	GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); +	GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);  	// Normal adding components  	{  |