aboutsummaryrefslogtreecommitdiff
path: root/src/example/rendering.cpp
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-25 20:59:34 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-25 20:59:34 +0200
commit15a4c4a1cf67e13be53ef423c51c56488f332ea9 (patch)
tree661084fc8171089ce32bf779f2b3a85d634b38e4 /src/example/rendering.cpp
parentf472e0ba3bf54fc5055cf9f08925bed3f98a1dbc (diff)
parentb3b762a34e7ccb4a0dcd041a693ac7180af16002 (diff)
merge conficts fixed
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r--src/example/rendering.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
new file mode 100644
index 0000000..1bf448c
--- /dev/null
+++ b/src/example/rendering.cpp
@@ -0,0 +1,71 @@
+
+
+#include <crepe/ComponentManager.h>
+#include <crepe/RenderSystem.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Point.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+
+#include <chrono>
+#include <memory>
+
+using namespace std;
+using namespace crepe;
+using namespace crepe::api;
+
+int main() {
+
+ dbg_trace();
+
+ auto obj = GameObject(0, "name", "tag", 0);
+ auto obj1 = GameObject(1, "name", "tag", 0);
+ auto obj2 = GameObject(2, "name", "tag", 0);
+
+ auto & mgr = AssetManager::get_instance();
+ // Normal adding components
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 0,
+ .y = 0,
+ };
+ obj.add_component<Transform>(point, 1, 1);
+ obj.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{true, true});
+ }
+
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 500,
+ .y = 0,
+ };
+ obj1.add_component<Transform>(point, 0, 0.1);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj1.add_component<Sprite>(img, color, FlipSettings{true, true});
+ }
+
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 800,
+ .y = 0,
+ };
+ //obj.add_component<Transform>(point, 0, 0.1);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
+ }
+
+ auto & sys = crepe::RenderSystem::get_instance();
+ auto start = std::chrono::steady_clock::now();
+ while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ sys.update();
+ }
+}