aboutsummaryrefslogtreecommitdiff
path: root/src/example/physics.cpp
diff options
context:
space:
mode:
authorjaroWMR <jarorutjes07@gmail.com>2024-11-07 18:39:56 +0100
committerjaroWMR <jarorutjes07@gmail.com>2024-11-07 18:39:56 +0100
commite2f3ace383b43cc3f140629e577b97c6f69c9856 (patch)
tree690eb146e11a4bc134840ec82bfbea4805daba61 /src/example/physics.cpp
parent156906dca0b84d3fd3c889e1bcda12308b8fe793 (diff)
added physics system
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r--src/example/physics.cpp23
1 files changed, 10 insertions, 13 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
index c7db6ac..fd15c79 100644
--- a/src/example/physics.cpp
+++ b/src/example/physics.cpp
@@ -1,10 +1,5 @@
-#include <chrono>
-#include <iostream>
-#include <thread>
-
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/api/Force.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
@@ -14,13 +9,15 @@ using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
- PhysicsSystem physics_system;
- GameObject * game_object[2];
- // not found not used
- game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0);
- game_object[0] = new GameObject(5, "Name", "Tag", Point{0, 0}, 0, 0);
- game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
- game_object[0]->add_component<Force>(1, 0);
- physics_system.update();
+ GameObject *game_object;
+ game_object = new GameObject(0, "Name", "Tag", Vector2{0,0},0,0);
+ game_object->add_component<Rigidbody>(Rigidbody::RigidbodyData{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .constraints = {0,0,0},
+ .use_gravity = true,
+ .bounce = false,
+ });
return 0;
}