diff options
author | jaroWMR <jarorutjes07@gmail.com> | 2024-11-07 18:39:56 +0100 |
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committer | jaroWMR <jarorutjes07@gmail.com> | 2024-11-07 18:39:56 +0100 |
commit | e2f3ace383b43cc3f140629e577b97c6f69c9856 (patch) | |
tree | 690eb146e11a4bc134840ec82bfbea4805daba61 /src/example/physics.cpp | |
parent | 156906dca0b84d3fd3c889e1bcda12308b8fe793 (diff) |
added physics system
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r-- | src/example/physics.cpp | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp index c7db6ac..fd15c79 100644 --- a/src/example/physics.cpp +++ b/src/example/physics.cpp @@ -1,10 +1,5 @@ -#include <chrono> -#include <iostream> -#include <thread> - #include <crepe/Component.h> #include <crepe/ComponentManager.h> -#include <crepe/api/Force.h> #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Transform.h> @@ -14,13 +9,15 @@ using namespace crepe; using namespace std; int main(int argc, char * argv[]) { - PhysicsSystem physics_system; - GameObject * game_object[2]; - // not found not used - game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0); - game_object[0] = new GameObject(5, "Name", "Tag", Point{0, 0}, 0, 0); - game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC); - game_object[0]->add_component<Force>(1, 0); - physics_system.update(); + GameObject *game_object; + game_object = new GameObject(0, "Name", "Tag", Vector2{0,0},0,0); + game_object->add_component<Rigidbody>(Rigidbody::RigidbodyData{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .constraints = {0,0,0}, + .use_gravity = true, + .bounce = false, + }); return 0; } |