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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 16:46:00 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 16:46:00 +0100
commitfdf91122ddc1fa9942c8790d2c8c845f877df11d (patch)
tree4dfbdb345f48bb01838057bcf1b88795b873f224 /src/example/physics.cpp
parentd9a51069366650051e644453f5d3ac90f2ab29b5 (diff)
convert more examples to unit tests
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r--src/example/physics.cpp24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
deleted file mode 100644
index ad663a0..0000000
--- a/src/example/physics.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Transform.h>
-#include <crepe/system/PhysicsSystem.h>
-
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- ComponentManager mgr{};
-
- GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0);
- game_object.add_component<Rigidbody>(Rigidbody::Data{
- .mass = 1,
- .gravity_scale = 1,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .constraints = {0, 0, 0},
- .use_gravity = true,
- .bounce = false,
- });
- return 0;
-}