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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-25 20:59:34 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-25 20:59:34 +0200 |
commit | 15a4c4a1cf67e13be53ef423c51c56488f332ea9 (patch) | |
tree | 661084fc8171089ce32bf779f2b3a85d634b38e4 /src/example/physics.cpp | |
parent | f472e0ba3bf54fc5055cf9f08925bed3f98a1dbc (diff) | |
parent | b3b762a34e7ccb4a0dcd041a693ac7180af16002 (diff) |
merge conficts fixed
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r-- | src/example/physics.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp new file mode 100644 index 0000000..db69b9b --- /dev/null +++ b/src/example/physics.cpp @@ -0,0 +1,30 @@ +#include "PhysicsSystem.h" +#include <chrono> +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/api/Force.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Transform.h> +#include <iostream> +#include <thread> + +using namespace crepe::api; +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + PhysicsSystem physics_system; + GameObject * game_object[2]; + game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used + game_object[0] = new GameObject(5, "Name", "Tag", 0); + Point point = { + .x = 0, + .y = 0, + }; + game_object[0]->add_component<Transform>(point, 0, 0); + game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC); + game_object[0]->add_component<Force>(1, 0); + physics_system.update(); + return 0; +} |