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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-25 20:59:34 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-25 20:59:34 +0200
commit15a4c4a1cf67e13be53ef423c51c56488f332ea9 (patch)
tree661084fc8171089ce32bf779f2b3a85d634b38e4 /src/example/physics.cpp
parentf472e0ba3bf54fc5055cf9f08925bed3f98a1dbc (diff)
parentb3b762a34e7ccb4a0dcd041a693ac7180af16002 (diff)
merge conficts fixed
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r--src/example/physics.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
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+++ b/src/example/physics.cpp
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+#include "PhysicsSystem.h"
+#include <chrono>
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/Force.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Transform.h>
+#include <iostream>
+#include <thread>
+
+using namespace crepe::api;
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ PhysicsSystem physics_system;
+ GameObject * game_object[2];
+ game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
+ game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ Point point = {
+ .x = 0,
+ .y = 0,
+ };
+ game_object[0]->add_component<Transform>(point, 0, 0);
+ game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
+ game_object[0]->add_component<Force>(1, 0);
+ physics_system.update();
+ return 0;
+}