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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /src/example/physics.cpp | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r-- | src/example/physics.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp new file mode 100644 index 0000000..db69b9b --- /dev/null +++ b/src/example/physics.cpp @@ -0,0 +1,30 @@ +#include "PhysicsSystem.h" +#include <chrono> +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/api/Force.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Transform.h> +#include <iostream> +#include <thread> + +using namespace crepe::api; +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + PhysicsSystem physics_system; + GameObject * game_object[2]; + game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used + game_object[0] = new GameObject(5, "Name", "Tag", 0); + Point point = { + .x = 0, + .y = 0, + }; + game_object[0]->add_component<Transform>(point, 0, 0); + game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC); + game_object[0]->add_component<Force>(1, 0); + physics_system.update(); + return 0; +} |