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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-31 18:41:30 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-31 18:41:30 +0100
commit8e3367b186e60eb1e33bf58a066823cb00a7566e (patch)
treec4038a31993767276efec5fa1b1a37dff3b79465 /src/example/physics.cpp
parentb7df77d6cc26cb9ee46891d7108f01734b3104dd (diff)
parent35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff)
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r--src/example/physics.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
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+++ b/src/example/physics.cpp
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+#include "PhysicsSystem.h"
+#include <chrono>
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/Force.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Transform.h>
+#include <iostream>
+#include <thread>
+
+using namespace crepe::api;
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ PhysicsSystem physics_system;
+ GameObject * game_object[2];
+ game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
+ game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ Point point = {
+ .x = 0,
+ .y = 0,
+ };
+ game_object[0]->add_component<Transform>(point, 0, 0);
+ game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
+ game_object[0]->add_component<Force>(1, 0);
+ physics_system.update();
+ return 0;
+}