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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 16:26:38 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 16:26:38 +0100
commitb63f4700f7bda696afb14cc3111be0f8b0eed458 (patch)
tree08c4b00b249a4fa672d97a5bc79927adac0a0257 /src/example/physics.cpp
parent2933655dea64f11f200f42fe51e58dacc5f160eb (diff)
parent9e87a556a5f68c5f9bb04bef9a66880536ccd6e8 (diff)
merge `loek/tests` into `loek/cleanup` (close #32)
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r--src/example/physics.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
index 848f857..2ebf779 100644
--- a/src/example/physics.cpp
+++ b/src/example/physics.cpp
@@ -9,9 +9,11 @@ using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
- GameObject * game_object;
- game_object = new GameObject(0, "Name", "Tag", Vector2{0, 0}, 0, 0);
- game_object->add_component<Rigidbody>(Rigidbody::Data{
+ ComponentManager mgr{};
+
+ GameObject & game_object
+ = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0);
+ game_object.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
@@ -19,6 +21,5 @@ int main(int argc, char * argv[]) {
.use_gravity = true,
.bounce = false,
});
- delete game_object;
return 0;
}