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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 11:26:12 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 11:26:12 +0100 | 
| commit | 01c09a196c3f3e5cefaa4119a95a1cdeb7b9c263 (patch) | |
| tree | 5667369a85bd06b683c67de42bf0311c2647912b /src/example/physics.cpp | |
| parent | 6e13510f3c6d4155707f748d237bb1fa05243450 (diff) | |
| parent | 8600b8a29351aae26ec7b22f84aeeef92d8cb421 (diff) | |
merge `loek/cleanup` into `loek/audio`
Diffstat (limited to 'src/example/physics.cpp')
| -rw-r--r-- | src/example/physics.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/src/example/physics.cpp b/src/example/physics.cpp index 848f857..ad663a0 100644 --- a/src/example/physics.cpp +++ b/src/example/physics.cpp @@ -9,9 +9,10 @@ using namespace crepe;  using namespace std;  int main(int argc, char * argv[]) { -	GameObject * game_object; -	game_object = new GameObject(0, "Name", "Tag", Vector2{0, 0}, 0, 0); -	game_object->add_component<Rigidbody>(Rigidbody::Data{ +	ComponentManager mgr{}; + +	GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0); +	game_object.add_component<Rigidbody>(Rigidbody::Data{  		.mass = 1,  		.gravity_scale = 1,  		.body_type = Rigidbody::BodyType::DYNAMIC, @@ -19,6 +20,5 @@ int main(int argc, char * argv[]) {  		.use_gravity = true,  		.bounce = false,  	}); -	delete game_object;  	return 0;  } |